About Morgan Ramsay

Morgan Ramsay is the author of the critically acclaimed books Gamers at Work: Stories Behind the Games People Play and Online Game Pioneers at Work, which debuted at #1 in six categories and landed him at #15 in Amazon's Most Popular Authors in Business. An internationally published writer, editor, and columnist, he has interviewed a record 53 technology and entertainment luminaries, such as private astronaut and Ultima series creator Richard Garriott, Supercell CEO Ilkka Paananen, and DeNA chairwoman Tomoko Namba.

For 20+ years, Morgan has worked across disciplines across industries, including: directing communications for small business and Fortune Global 500 clients in aerospace/defense and entertainment as Chief Brand Architect at Heretic; presiding over Entertainment Media Council, the association for game industry leaders, as President & CEO; developing a multiplayer game with the creators of EverQuest as Producer and QA Director at Pixelmage Games (acquired by Amazon); and managing design and engineering on >$8 million of built-in cabinets and custom millwork for 25+ blue chip companies, such as Thermo Fisher Scientific, Alexandria Real Estate Equities, and Scripps Research.

Since 2014, Morgan has volunteered as a judge for the Independent Games Festival. Previous volunteerism includes serving as vice chairman of the San Diego chapter of the International Game Developers Association, advising the boards of directors at Coronado Promenade Concerts and San Diego Filmmakers, and contributing to open source software projects as a programmer in many languages, predominantly Python, C#, and Delphi.

What People Are Saying

"Morgan has an extraordinary ability to craft a powerful narrative, to clarify technical and complex ideas, and to inform, motivate, and persuade. I’m looking forward to seeing what he does next."
—Alyssa Walles, Board Member, Atari S.A.

"Morgan worked with me on one of the most thorough, thoughtful, and detailed interviews I have ever participated in, and he was tireless in shaping it into a solid yet accessible narrative."
—Raph Koster, Fmr. Vice President of Creative Design, Disney Interactive Media Group

"Morgan has produced some of the most interesting and methodical interviews I've read. You get the straight dope in a well-documented, carefully crafted form, from the people who made history."
—Simon Carless, Chairman, Game Developers Choice Awards

"Excellent and thorough documentary-style interviewer and writer."
—David Perry, Fmr. CEO, Gaikai (a Sony Interactive Entertainment company)

"Morgan was a total professional and knows the game industry inside-out. I highly recommend his work!"
—Don Wurster, Founder, Gastronaut Studios (a PopCap Games company)

"Well-informed, perceptive and professional."
—Christopher Weaver, Founder, Bethesda Softworks

"Morgan has a scary attention to detail that allows him to offer insights few others can provide."
—Marc Mencher, CEO, GameRecruiter

"Morgan has a rare talent to make his interviewee open up to discuss sensitive issues."
—Ben Dean, Director of Communications, Visionary Realms

"Morgan has a strong ability to ask the right questions."
—Richard Garriott, private astronaut and video game pioneer

Books

Gamers at Work

Foreword by Peter Molyneux OBE, creator of the god-game genre

In Gamers at Work, 18 game industry leaders and pioneers reveal how they play the odds, seize opportunities, and transform small businesses into great businesses through entertaining stories, humorous anecdotes, and lessons learned the hard way.

Within these pages, you will find their stories replete with their personal struggles, corporate intrigue, and hardwon insights you won't find anywhere else.

Published by Apress, an imprint of Springer Science+Business Media, Gamers at Work is sold in digital and print formats at Amazon, Barnes & Noble, and other bookstores.

Online Game Pioneers at Work

Foreword by Dr. Richard Bartle FBCS FRSA, co-creator of the first virtual world

In Online Game Pioneers at Work, 16 founders of major game developers and publishers in the online games space reflect on the challenges they had to overcome and the sacrifices they had to make to succeed in this incredibly competitive market.

For the hundreds of thousands of game developers out there struggling to stay alive in this volatile industry, this is a must read survival guide.

Published by Apress, an imprint of Springer Science+Business Media, Online Game Pioneers at Work is sold in digital and print formats at Amazon, Barnes & Noble, and other bookstores.

Interviews

  • Trip Hawkins, founder, Electronic Arts
  • Nolan Bushnell, cofounder, Atari
  • Richard Garriott, cofounder, Origin Systems
  • Ilkka Paananen, cofounder, Supercell
  • Jason Rubin, cofounder, Naughty Dog
  • Ted Price, founder, Insomniac Games
  • Emily Greer, cofounder, Kongregate
  • Raph Koster, cofounder, Metaplace
  • Victor Kislyi, founder, Wargaming.net
  • Riccardo Zacconi, cofounder, King
  • John Romero, cofounder, id Software
  • Scott Hartsman, CEO, Trion Worlds
  • Tomoko Namba, founder, DeNA
  • Reynir Harðarson, cofounder, CCP Games
  • Doug Whatley, cofounder, BreakAway Games
  • Ray Muzyka, cofounder, BioWare
  • John Smedley, cofounder, Sony Online Entertainment
  • Greg Zeschuk, cofounder, BioWare
  • Jason Kapalka, cofounder, PopCap Games
  • David Perry, cofounder, Gaikai
  • Ian Bogost, cofounder, Persuasive Games
  • Neil Young, cofounder, ngmoco:)
  • Tony Goodman, cofounder, Ensemble Studios
  • Kellee Santiago, cofounder, thatgamecompany
  • Christopher Weaver, cofounder, Bethesda Softworks
  • Gaute Godager, cofounder, Funcom
  • Warren Spector, founder, Junction Point Studios
  • Tim Cain, cofounder, Troika Games
  • Wild Bill Stealey, cofounder, MicroProse Software
  • Doug Carlston, cofounder, Broderbund Software
  • Lorne Lanning, cofounder, Oddworld Inhabitants
  • Chris Ulm, cofounder, Appy Entertainment
  • Feargus Urquhart, cofounder, Obsidian Entertainment
  • Don Daglow, founder, Stormfront Studios
  • Casey Wardynski, founder, America's Army
  • Cory Ondrejka, cofounder, Linden Lab
  • David Marsh, cofounder, NimbleBit
  • Ken Williams, cofounder, Sierra Entertainment
  • Tobi Saulnier, founder, 1st Playable
  • Andy Schatz, founder, Pocketwatch Games
  • Brad McQuaid, cofounder, Visionary Realms
  • Don Wurster, cofounder, Gastronaut Studios
  • Michael Wilford, cofounder, Twisted Pixel Games
  • Eric Osborne, marketing manager, Bungie
  • Matt Gilgenbach, cofounder, Infinitap Games
  • Jay Epperson, cofounder, Naiad Entertainment
  • Brendon Chung, founder, Blendo Games
  • Ian Marsh, cofounder, NimbleBit
  • Gary Carlston, cofounder, Broderbund Software
  • Mark Essen, founder, Messhof
  • Jakub Dvorsky, founder, Amanita Design
  • Chris Kluwe, NFL player, Minnesota Vikings
  • Gabe Newell, founder, Valve Software

Media

In addition to more than 50 reviews and interviews, Morgan and his work have been covered by major outlets such as:

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